Doom Eternal‘s fourth mission has you mounting an assault on the Doom Hunter’s base. Below you can find a walkthrough detailing how to get through its deadly demonic threats. For walkthroughs of Doom Eternal’s other chapters, check out our guide hub collecting what we have up so far. We’ll be publishing more in subsequent days. But if you’re looking for more basic Doom Eternal tips, be sure to read our guide detailing everything you should know before playing. Otherwise, you can read our Doom Eternal review in progress.
Mission 4 Walkthrough — Doom Hunter Base
This mission begins on a train, so kill all of the Soldiers and Imps here–using the Rocket Launcher to make short work of the Mancubus–and then follow the waypoint to detach a carriage and pull into the station.
Climb up the left hand side to reach the platform and defeat the enemies waiting for you. From here, follow the waypoint to jump and wall climb your way to the other side. Head through the door and you’ll encounter a Pinky for the first time.
Pinky Demons don’t use weapons, instead they simply charge at you to deal damage. Wait until it begins to run towards you and then either double jump or Dash out of the way to get a clean shot at the weak point on its tail. Alternatively, you can also use the Ice Bomb to freeze it in place. A few blasts from the Super Shotgun will be enough to put it down.
More enemies will crowd into the room, including another Pinky, Hell Knight, Revenant, Mancubus, and Arachnotron, so use the jump pads and cover throughout this area to avoid taking too much damage.
Once the room is clear, head through the door and then walk into the green teleporter. Make your way through the facility until you come across floating climbable walls on a timer. Latch onto the first one and quickly jump to the right to reach the second. Head to solid ground and make your way up, killing a couple of Cacodemons on the way. Once you’re back inside, another Pinky appears, so use the same strategy as before to defeat it.
Continue moving and you’ll find another couple of floating walls. Jump to the right from the first one again, then jump to the lower platform. From here, you can climb your way up into a corridor filled with Zombies and the new Carcass enemy type. The Carcass will generate Energy Shields and fire circular projectiles, so use the Plasma Rifle to cut through its shields.
There’s a moving platform at one end of the corridor, so wait for it to lower and then jump on. From here, you can make your way towards the waypoint and through the next door. Shoot down the climbable wall and time your jump so you don’t get caught by the spike traps. Fight your way down the next corridor, avoiding the lasers as you go, and then do the same when jumping to the next wall.
Climb up to the platform and clear out the enemies to activate the next button and open the door. Climb your way up and through this next area until you emerge outside again. Take care of the enemies here and use the climbable wall to reach the next platform.
Now you’ll want to head to where the Dash Refill is and use that to reach the large platform in the middle. Climb up the wall here and kill the enemies inside to grab the Red Keycard. Jump back over to where you were before and head through the door you just unlocked. There’s a few more Arachnotrons and a Hell Knight to deal with in there, so take care of them and go upstairs before passing through the lasers.
Continue on and defeat the enemies in the next few rooms to open the way forward. After the cutscene, carry on moving and drop down to the platform below. Use the pole to swing into the vent and head up. Break through the vent on the other side and use the walls to reach the next platform. Climb up here and avoid the electrified wall, then shoot the green seal back towards the way you came to extend a platform. Jump over and follow the waypoint after the cutscene ends. Time to get ready for Doom Eternal’s first boss.
Boss — Doom Hunter
The Doom Hunter will hover around the combat arena and use its lock-on rockets to try and kill you. You can briefly disable its shield by damaging it with the Plasma Rifle, but you should focus your fire on the sled it’s riding around on to permanently disable its rockets and shield.
Keep moving and try to get behind cover if its rocket’s lock on to you. Fodder enemies will swarm into this area, so use them to replenish your health, armor, and ammo. Once you’ve destroyed Doom Hunter’s sled, it will enter a new form where it launches fiery projectiles from a distance and uses a chainsaw when up close. Keep your distance and continue to pepper it with damage.
Once it’s defeated, hop down the hole in the center of the room and prepare to fight two more Doom Hunters. These two don’t take quite as much damage to kill, so use the same strategy as before, utilising the environment’s verticality to escape from any precarious positions you find yourself mid-battle.
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